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Below is a representation of the final comp using Quicktime pics . In that full CG establishing shot , the camera follows a bird in a vertical pan movment to reveal the camp , then tilt left to the dam . First of all , matte painting TD Jeremy Boissinot used the shot camera to create a wide angle projection camera . He rendered pass of a pre-textured asset from that point of view so I could put them together and paint in a single Photoshop file covering the whole camera movment . Boissinot reprojected it on the geometry using the projection camera. He then rendered the shot camera as a final matte painting for compers .

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